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[[File:The_persistence_of_memory_example.png|500px|thumb|right|'''The Persistence of Memory''' example, Design by Serkan Yürekli]] '''The Persistence of Memory'''(待定中文名:记忆的坚持) was invented by Serkan Yürekli for OAPC 5. ==Rules / 规则== Locate a snake in the grid that starts and ends in the cells which contain the black dots, that travels horizontally and vertically without touching itself at any point. All given highlighted regions contain parts of the snake. The regions having the same shape should have the same appearance with regard to the snake parts going through them, without any rotations. [[Note that all identical (same shape and same size) highlighted regions are oriented the same way in the puzzle grid.]] 在盘面中画一条蛇,其中蛇头和蛇尾的位置已经给出(黑点标示),蛇身只能横向或者纵向沿着格子走行,且不能撞到自己,包括对角线方向。所有被粗线标示的各个灰色区域内必然包含有蛇身,且相同形状、相同大小(不含旋转或翻转后可相同的)区域,蛇身的走行完全相同。 ==Solving techniques / 解题技巧== *To be edited ==History / 历史== This type was invented by Serkan Yürekli for OAPC 5. 本题型由Serkan Yürekli在OAPC5当中制作,题目的名字灵感来自于西班牙著名画家萨尔瓦多·达利的代表作<记忆的坚持》(La persistencia de la memoria)。 ==See also / 相关词条== *[[snake]] ==References / 参考资料== *[http://yureklis.wordpress.com/2012/06/10/the-persistence-of-memory/] Serkan Yürekli's Blog ==External links / 拓展阅读== *[http://www.janko.at/Raetsel/OAPC/053.a.htm]Janko.at
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