The Persistence of Memory

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(以“'''The Persistence of Memory''' example, Design by Serkan Yürekli '''The Persistence of Memory'''(...”为内容创建页面)
 
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==Rules / 规则==
 
==Rules / 规则==
Locate a snake in the grid that starts and ends in the cells which contain the black dots, that travels horizontally and vertically without touching itself at any point. All given highlighted regions contain parts of the snake. The regions having the same shape should have the same appearance with regard to the snake parts going through them, without any rotations. [[Note that all identical (same shape and same size) highlighted regions are oriented the same way in the puzzle grid.]]
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Locate a snake in the grid that starts and ends in the cells which contain the black dots, that travels horizontally and vertically without touching itself at any point. All given highlighted regions contain parts of the snake. The regions having the same shape should have the same appearance with regard to the snake parts going through them, without any rotations. Note that all identical (same shape and same size) highlighted regions are oriented the same way in the puzzle grid.
  
 
在盘面中画一条蛇,其中蛇头和蛇尾的位置已经给出(黑点标示),蛇身只能横向或者纵向沿着格子走行,且不能撞到自己,包括对角线方向。所有被粗线标示的各个灰色区域内必然包含有蛇身,且相同形状、相同大小(不含旋转或翻转后可相同的)区域,蛇身的走行完全相同。
 
在盘面中画一条蛇,其中蛇头和蛇尾的位置已经给出(黑点标示),蛇身只能横向或者纵向沿着格子走行,且不能撞到自己,包括对角线方向。所有被粗线标示的各个灰色区域内必然包含有蛇身,且相同形状、相同大小(不含旋转或翻转后可相同的)区域,蛇身的走行完全相同。
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==See also / 相关词条==
 
==See also / 相关词条==
*[[snake]]
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*[[Snake]]
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*[[PentaPath]]
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*[[Tiktaka]]
  
 
==References / 参考资料==
 
==References / 参考资料==

Revision as of 22:05, 18 January 2013

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